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Jet Force Gemini
Codes
-----

The section you have been waiting for.

Collecting Ant Heads
In your Pause Menu you will see an option to check your inventory. In there you
will see how many ant heads you have collected with your character. Although
you can't go back and collect more heads from previous levels, you can go back
and essentially "beat your high score" for that level by getting more. A lot of
it just depends on aiming. If you have a good shor then always go for the head.
If that doesn't work and you are getting frustrated, just whip out the big guns
and watch heads go bouncing all over the place. Sometimes if you kill a drone
(or most other huge monsters) you can go over to their dead bodies and shoot
their heads off that way. Anyway...

100 Ant Heads
Rainbow Blood

200 Ant Heads
Jet Force Kids

300 Ant Heads
Ants into Pants

All of these can be turned on or off through the options part under the Pause
Menu.

-----
Guide
-----

As of right now the Guide portion is extremely small because I just recently got
the game. Right now I will provide an overview of each planet. Keep in mind
that each planet can be broken down into several distinct stages, and that only
certain characters can access certain areas of certain stages. I will note
these special instances so that players can be careful to return to them when
they can.

---------------
Planet Overview
---------------

Goldwood

Goldwood is the very first world that the members of the Jet Force squad will
enter. Here they will be able to see the terror Mizar has inflicted upon the
Tribals, and how evil he, and the armies of his drones really are. The planet
itself is peaceful forest area that is mainly populated by the Tribals, led by
King Jeff. You will also meet Magnus on this world and he will provide you with
some information.


S.S. Anubis

The S.S. Anubis (named after an Egyptian god) is an incredibly large cargo ship
that floats aimlessly in the vast reaches of space. It was originally owned and
maintained by Mizar and his wicked dominions, but now has bveen discarded for an
obsolete piece of junk. Many strange items and characters can still be
discovered residing inside.


Tawfret

Another planet normally inhabitated by the neutral Tribals who were promised to
be protected by the Jet Force team. Just like Goldwood's situation, they are in
dire need of assistance as Mizar's drones are quickly taking over and enslaving
the helpless teddy bears/furballs.


Sekhmet

This is the reason why many worlds have fallen under the awesome power of
Mizar's far reaching army. It poses a gigantic threat and will be a difficult
place to overcome.


Cerulean

A mysterious desert planet that portrays the ruins of a lost land centuries ago.
Particularly blue and desolate it stretches out under the light of a moon.


Ichor

The veritable hive of military activity for Mizar. The huge outpost is
constantly swarming with thousands of drones and space ships docking and
transporting goods and soldiers.


Spawnship

The rumored breeding grounds for the seemingly endless insectoids. The battles
here will be swift and furious.


Rith Essa

A mining planet that supposedly holds claim to many an amazing view.


Eschebone

An uncolonized world that is dotted with angry volcanoes and vicious alien
monsters and beasts. Expect some huge bosses here as it will the final stepping
stone to the home of the evil lord himself, Mizar.


Mizar's Palace

The lair of the evil ruler and the meeting place of the separate team members.
Once they rejoin here gamers will be able to retrace their steps to unlock
special areas.

*Walkway*
This brief level is set in the clouds on a barren rock.

*Abandoned Space Station*
A seemingly half-destroyed space station lies in ruins seemingly floating
through the stars for eternity. Nothing is known about its insides though...

*Gem Quarry*
A special mining planet for the Tribals located a small distance off of
Goldwood. They have a special satellite orbiting the planet as a defense system
as well.

-----------
Walkthrough
-----------

Let the Walkthrough goodness begin. This is the section where the meat of this
guide is, and the place that you have been scrolling around madly to locate.
Well, the answer to all of your questions (or all of the questions that I can
answer) are here, starting with level one, and one day ending up at Mizar's
Palace. Please only use this when you are really stuck because it really isn't
any fun cheating. You bought this game for a challenge, don't punish yourself
unnecessarily! Try the problem. Again. Again. Then come see my walkthrough.
Afterwards, if there are any more comments/questions then email me (see Contact
info up at the top).

---------------
Goldwood
Stage 1: Outset
---------------

After watching a long cinema sequence that portrays the background to the
adventure, you will see yourself land on Goldwood. Get use to your controls
here before continuing on, but don't waste too much ammo. Before leaving you
will automatically bump into Magnus, who will tell you to follow him to meet
King Jeff.

After entering the door you will see a huge open area that is centered upon a
large hut in the center. Enter the hut and talk to King Jeff. Ask him to
replay the events that lead up to this disaster and you will be treated with
another cutscene. Then jump up the nearby stairs to pick up an additional
Gemini Holder.

When you are back outside go to the left and search for a black passageway in
the wall. It will appear to be just a shadow, but you can actually walk through
since it is just a dark door. You will then find a clearing with pond in the
center. To the right is a capacity crate while a little ways onwards is a chest
containing Fish Food! You can now feed fishes, feed Flopsy (at Rith Essa near
the entrance to the mines), or distract enemies!

***Special Note***
If you are Vela then you can dive down to the bottom of the pond to touch a
*TOTEM POLE*.
******************

Leave the clearing and go find Magnus waiting at a specially marked door. Three
harmless enemies will appear and you can test your aim and accuracy and blast
them to pieces. Then continue on into where the real first stage starts.

***Special Note***
If you have the Yellow Key you can enter through another door in the open area.
This will lead to a cavern where you can open a chest and pick up 10 Shurikens.
******************

Now that the stage has begun, get ready for action. Always make sure to check
areas after you have decimated the enemies to pick up ammo crates and capacity
crates to extend your supplies.
After the first pair of ants and a sniper up in the tree tops, make sure to
rescue the single *TRIBAL*. Keep taking out those ants until you reach a small
village. Two *TRIBALS* are hidden here behind huts and structures.

***Special Note***
If you are returning to this level with the Tri-Rocket Launcher, you can blast
through the doors of two of the huts. In one of them will be a Mercenary Robot
who can refill your energy or all of your ammo for a few Mizar Tokens. In the
other hut there are some Mizar Tokens.
******************

Instead of entering the Life Force door in the distance, take a right turn to
enter a cave. As soon as you enter there will be a barrage of enemy fire so go
in prepared. Make your way to the left tunnel in the beginning, and take the
first available right turn. As you continue down this corridor you will see
three more *TRIBALS* and a huge crate. Destroy this crate to pick up the
*YELLOW KEY*. Go back down the tunnel and continue your assault on the ants.
Watch out for some Proximity Mines laid on the ground in some places. These
will be signaled by a beeping noise and flashing red lights.

Eventually you can either exit through the door you entered, or fall down a
waterfall and exit that way. In the end you will appear in another large
outdoor area where the exit to the entire stage is. One of the doors is
actually the Life Force door from before, while the other one with red sparks is
the exit.

***Special Note***
If you are playing as Vela, you can swim underwater and through a submerged
tunnel to enter a new stage. This level is called Lodge, and can only be
accessed after encountering Mizar at least once.
******************

--------------
Goldwood
Stage 2: Lodge
--------------

Come out of the water in the beginning and quickly go to the left to grab some
more Shurikens. Farther down again go to the left and through a door to free
three *TRIBALS*. When you are back outside you will find a path that leads up
to yet another door. Inside here is a Mercenary Robot.

When you have bought what you wanted return to the bottom of the tunnel and
continue onwards. This is where it begins to get tough. The next area will be
filled with ants wearing body shields and being backed up flying squadrons of
monsters. Get that Machine Gun ready, or clean up a bit by chucking a few
grenades into the crowd. Whenever you advanced prepare for some sniper fire,
but usually those guys are taken out easily.

There are also a lot of these particular large green monsters. These enemies
can seem invincible at times when rocket after rocket appears ineffective. You
must be specific with your aim and for the head. This is actually a good time
to use your Plasma Shotgun as long as you continue to strafe back and forth in
front of them. Use this tactic to take them all out, and remember to pick up
the Purple Gems they usually leave behind.

There are two Life Force doors in this area. The one that is NOT near the
beginning is the one you should go through first. This second door should be
located after a few twisting passageways and a few more run ins with shielded
drones. Then you will enter a giant clearing that is occupied by about thirty
or more flying monsters. Grab one of the two Shields nearby (one is almost to
your left as soon as you enter while another is behind a crate). After they are
taken out try to rescue all of the *TRIBALS* on each of their individual
plateaus. I THINK there are only three of them, but you must be quick. As soon
as you save one, all of the small towers of rock will sink out of sight and kill
the Tribals without even mentioning it on the screen. Don't let this screw you
up as bad as it did for me.

Back in the other Life Force door you will have to dispatch a good number of
those huge green monsters. After doing so, there will also be a couple raids by
some flying opponents. After that there will be two more Life Force doors to go
through. One of these leads to a village. This leads to the end of the level,
so don't take it quite yet. Take the other one and be sure to have full Machine
Gun ammo (there is a red ammo crate nearby somewhere for the Machine Gun). You
will soon find yourself on a cliff and under heavy fire from another swarm of
aerial attackers. Ignore them for the moment and run ahead to grab another
Shield from behind a nreaby crate. Now take out the bad guys with ease,
including a lone sniper.

Eventually you will find a path that leads lower onto another area. Take out
the three or so drone down there from above. Then proceed into a Life Force
door down there. After going through it you will be able to rescue two more
*TRIBALS* and pick up a piece of the ancient spacecraft the Tribals are building
for you. It is *VELA'S HATCH KEY*, and the piece should no longer apparent a
translucent green under your special menu in the Pause Menu.

Now venture all the way back to the Life Force door near where the giant green
monsters were populated. Through there should be four or so huts. One is
filled with Mizar Tokens, another is for a Mercenary Robot, and the two others
house the remaining *TRIBALS* for the level. Make sure to also pick up all of
the red ammo crates nearby. Now walk through the next door and hop into your
spacecraft. This should now escort you to the Abandoned Space Station via a
sweet looking movie.

------------
Goldwood
Stage 3: Rim
------------

I have not completely found everything in this level yet.

-----------------
Goldwood
Stage 4: Interior
-----------------

This level will begin with a trail winding around a few explosive barrels.
Don't get apprehensive though, since no enemies await just yet. Soon you will
reach a wide open clearing, with a path on your right that leads up a cliff.
However at the top you will find a locked door, and you will need Magnus to give
you the *RED KEY* by taking the left path first.

***Special Note***
If you have assembled Floyd at Tawfret as Juno then you can enter the Floyd door
and press start on your second controller of you have one. Otherwise just
switch the controller in the different ports. Inside you will be able to fly
along a mission through Floyd's persepctive. Blaze through the level as fast as
possible, picking up as many of the floating oil pickups as possible and
shooting a few targets as well. At the end you will receive a bonus level in
the Multiplayer mode to play Target Practice at Goldwood. To unlock this
though, you need to earn a Gold Medal by collecting a lot of the items, shooting
most of the targets and getting down as fast as possible.
******************

When you return to the locked door you will fond inside that there is a huge
monster. Dodge his gaint blue blasts and knock him dead and you will be
rewarded with the Machine Gun. There are also some other Gems that can only be
reached with the aid of Lupus.

Now go back outside. To the left is where you came from, and straight ahead
will lead you to a Floyd Door and Magnus again, while to the right will further
you along on the stage. Start heading right and you will come along another
locked door of sorts.

With the Machine Gun you can blast open the door by hitting the lighted target.
The rest of the level from here is kind of straightforward. At one pointt
though you will find a vast ravine that cannot be traversed just yet.

***Special Note***
If you have Lupus you can rocket boost across this wide gap and into the door.
This door will lead you to yet another stage. This stage is called Rim, and
eventually leads into another hidden stage at a Gem Quarry.
******************

You will also reach another village area, but this one has been destroyed and
lies in ruins. Before that you almost bump into a *TRIBAL* just sitting there,
but at the village one of them is resting atop a broken structure. Just get
beneath him and jump as close to him as possible to rescue this *TRIBAL*.

After another Life Force door you should approach an area where you will have to
deal quickly with a swarm of airborne creatures. Save your Machine Gun for
this, and don't forget to pick up the Invincibility item too. Afterwards search
around for two more *TRIBALS*. At another area even another pair of *TRIBALS*
will reside behind a few stacked up crates. Be sure to take out the drones here
quickly because they will soon take the Tribals out if you are slow to react.

Now the stage should be basically completed, and you will be rewarded with a
cutscene of you warping over to the spaceship S.S. Anubis.

----------------
Gem Quarry
Stage 1: Landing
----------------

In this level there is really only a puzzle to solve. You will not fight any
monsters, but you will need your Jet Force Pistol. In the first area there are
three huts. Outside one of them is a pair of *TRIBALS* hanging out, while
inside one of the accompanying huts are two more *TRIBALS* among some Mizar
Tokens. In the second hit is a Mercenary Robot that you can pay for health and
ammo, while in the last hut, the largest one on the left, you will meet Magnus
again.

In here he will describe to you a way to destroy the asteroid that is heading
towards the planet. He iterates that in the next area there is a special
machine that runs on special Green Gems and can power up a satellite orbiting
the planet that can annihilate the incoming asteroid. Afterwards, Magnus
indicates, return to him for a reward.

Well, leave the hut and head towards the door to the new area making sure to
stop by and rescue the last *TRIBAL* moping around with his lantern. Un this
new area you will see the strange machine resting in the middle of the clearing.
If you attempt to go near it though it it will lift off the ground and hover in
the air until you move away. At a cliff nearby is a Tribal that does not need
to be saved. He continually enters a cave with a wheelbarrow and returns every
so often to dump out four Green Gems.

Powering up the machine properly is the tricky part. It has a vacuum on one of
its sides that will suck up any nearby Gems, so all you have to do is shoot the
Green Gems with your Jet Force Pistol in the direction of the machine. However,
it will only run when eight Gems are inserted into it within a special amount of
time. If you notice, after there are eight Gems on the screen for a few
moments, some of them will disappear. That is why you must quickyl fire the
first four Gems into the machine, and then as the next four drop down, quickly
blast them into the machine as well. With any luck, you will be treated to a
cutscene that will illustrate the satellite in space blasting a laser at the
asteroid can breaking apart into small meteors.

Now return to Magnus and he will reward with a spaceship part. Specifically, it
is the *RADAR DISH*. Now you can return to your spacecraft and continue onto
another level.

-----------------------
Abandoned Space Station
Stage 1: Space Station
-----------------------

I have not completely found everything here yet. But in the beginning I know
you can drop down to a lower level before even entering the first door. Down
there you can find the extremely powerful Flamethrower!

-------------
S.S. Anubis
Stage 1: Hold
-------------

Hold will start with you talking to Magnus yet again, and nearby to him should
be the Plasma Shotgun and another Gemini Holder. Make sure to the begin this
level by jumping up a few boxes tucked away in a corner of the room, instead of
traveling through the door on the ground. Up here there will be a special
rocket boost pad, and then another entrance into the main part of the stage that
will begin with you being higher up.

***Special Note***
If you have defeaten Mizar at least once, you will be able to use your jetpacks
to rocket up to another entrance of a level. This stage is called Passageway.
******************

When you begin this level you will be high up on a balcony. The only good thing
about this is that you can find a special monitor up here along a wall. When
this monitor is destroyed, you will shut down the energy barrier at a prison
cell near the end of the level. There are numerous prison cells there, but for
every monitor you eliminate, you can unlock another cell, which will enable you
to reach a *TRIBAL*.

***Special Note***
You can enter a new stage up here as well. This level is called Depository.
******************

Down below there will be a lot of action, centered around a huge purple monster
near some explosive barrels. Take him out manually, and then drop down next to
him to rescue two *TRIBALS* huddled close to the barrels. After exiting this
room, you will reach another huge chamber with some ants walking around. Take
them out and make sure to free another *TRIBAL* by taking out the monitor that
is right next to the door you entered by.

In the next room there will be some more action with some drones battling you
behind some crates. Take them out and save yet another *TRIBAL* waiting there
for you. Net to that Tribal there is another monitor that will release another
*TRIBAL* when destroyed. Now jump across the moving platform carefully, and
take out the guards over there as well. Now look behind you and down into the
opening in space. On one of the walls below the moving platform there should be
another cleverly hidden monitor that will release another *TRIBAL*.

In the next room there will be a lot of action again. There are numerous drones
and three fleets of airborne creatures. The room is focused around a huge ramp
that in the middle is a sliding escalator (heading downwards), and to go up you
must climb up over some boxes on either side. Be wary of Proximity Mines. Next
to one of the Proximity Mines though is a monitor that will actually release
*VELA* from a cell. When all of the enemies are defeated, there is a door at
the bottom of the ramp that leads to all of the rows of cells. However, do not
enter just yet, as there are some more goodies at the top of the ramp. Even
before that though, there is a monitor situated high up on a wall directly above
and straight ahead of you if you had just entered this room. Make sure to take
that out to save another *TRIBAL*.

Up here you should see three huge panels of glass. Break them down with a few
shots from your guns and continue on through a passage that leads you outside
the ship but inside a completely glass made corridor. After walking a little
ways, you will find yourself at the top of the room with the moving platform.
Here there are a network of narrow bridges that you can use to reach the other
side of the room. Before you begin though, look high up on the left wall to
take out another monitor and respectively free a *TRIBAL*.

On the other side of the room is also the location of a *TOTEM POLE*. Along
with that is a door that leads you through a long series of passageways that are
occupied by little monsters that scurry around on the floor. Eventually you
will reach an area where you can pick up your first Mizar Tokens. A chest is
also among the wealth. The chest itself is next to small burrow in the wall
that you can crawl through to reach the second Floyd Pad in the game.

***Special Note***
If you have assembled Floyd already with Juno on Tawfret, you can begin this
mission. You must fly through a set of corridors and pick up every single
circuit that you see. Along with that are three targets that must be shot down.
Just before the first target though you can look down into space and see a huge
reactor. Blow the reactor up with your lasers, and continue on. In the next
large room where the two remaining targets can be found, go to the left and
through secret passage you opened via detonating the reactor. Once you go
through here, take a right turn and finish off the race. This will open up
another level in the Multiplayer mode.
******************

After completing all of the above go back to the door that lead to all of the
cells. The first cell on the left though is still unopened, but the
corresponding monitor is exactly to the left od the enerdy shield that keeps
that last *TRIBAL* stuck. Now just walk in the opened cells of all of the other
ones. One of them will also contain Vela, and after reuniting, she will once
again leave. Now go through one more door, enter your spaceship, and take off
to the next level.

-------------------
S.S. Anubis
Stage 2: Passageway
-------------------

This level will start off with an extremely long glass corridor that leads into
an area outside of the ship and in outer space. Here the level continues and
you will need to be very proficient with the use of your jetpack as well. You
can fill it up with 100% fuel and you will see that there is sort of narrow
corridor between to outside hulls of the spaceship S.S. Anubis. Attached to the
walls intermittenly are platforms that may contain more fueling areas, ammo
crates, health Gems, or snipers trying to take you out. AS you navigate along
always make sure to refuel as often as possible, and ignore enemies while firing
at you in the air. Try to have patience and take the damage before you can
safely land and return the favor.

Eventually you will come across a door that will lead you back inside the
spaceship. This will lead you into a huge room split into two halves by a
small, shallow lake in the room. You can use your jetpack to hover across, but
it really doesn't matter what method you choose because you can walk across just
as easily. At the end though look out for a fleet of flying monsters.

Before you decide to traverse the water though, go to the right and enter a room
where Midge is waiting for you. He will briefly talk to you before giving you
the spaceship part called the *FIN*. Now return to the huge room and cross the
water to enter another room.

In here you can refuel your jetpack yet again and blast off to the ceiling where
there is a revolving platform occupied by six different *TRIBALS*.

***Special Note***
I am missing two Tribals in this level and would appreciate any help someone
could give me regarding the situation. Am I missing something in this room
perhaps???
******************

After rescuing the Tribals all that is left for you to do is to return back to
the entrance of the level and reenter S.S. Anubis.

-------------------
S.S. Anubis
Stage 3: Depository
-------------------

This level is basically just one huge maze. It is one gigantic room that has
hundreds of boxes stacked up to form makeshift walls. You can never climb up
onto the boxes, but be sure to look up there every once in awhile to check on
the snipers. Everywhere you go there will be swarms of drones. I suggest
taking out your Plasma Shotgun, charging up, and covering the walls with green
blood.

There are two doors in the corners of the room (besides the one that you entered
by) that can be entered. In one of them is another small room with two
veritable towers of boxes. Quickly locate the one or two yellow drones in here
and take them out before they can harm any of the five *TRIBALS* found here.

The other door leads into the docking bay where your spaceship is. In here
there are nine more *TRIBALS* scattered about. All but two of them are easy to
find though. One is tucked away in the corner of the landing area for the
spaceship. Another is on the edge of the spacecraft itself, teetering on the
edge of falling into space. After they are all saved, proceed into your ship
and warp out to your next level. This next stage is in fact on a special planet
that is off of your main course. If you check your amp on the Pause Menu you
can locate it.

-------------
Walkway
Stage 1: Peak
-------------

This level is pretty short. It starts off with you walking along this path that
leads up to a mountain peak. After a short skirmish with some drones outside,
you can enter a structure.

***Special Note***
There are four *TRIBALS* outside. One is to the left of the building while the
other is to the right. Two more are located on the very top of the structure
though and can only be reached by fueling up your jetpacks on the left side of
the entrance. Besides that, there is a *TOTEM POLE* residing up there as well.
******************

Inside of the building are where the real goodies are. There is chest that has
Homing Missiles inside, and then a Mercenary Robot to replenish your health and
your ammo if you need it. Then there is a trap door in the floor that will only
open up and let you down into a small tunnel if you are Juno.

***Special Note***
The trap door will remain closed at all times unless you are Juno for some
reason. Then the door will automatically open as soon as you enter the room.
Down there you will encounter numerous drones carrying full body shields. The
best method for this situation is to use explosives so that you don't have to be
exact with bullets. Or you can use Shurikens to chop off their heads if you are
lucky. Either way, the tunnel will continue on, and you will find a pair of
*TRIBALS* as well. Be careful to touch them as soon as you see them so they
don't get obliterated.

Eventually you will come back to what appears to be the door you entered in the
beginning, even though you haven't gone in a circle. Either way, once you go
through it you will reappear back inside the structure next to the chest and the
Mercenary Robot. If you have collect everything then just return to your ship
to leave the level.
******************

------------
Tawfret
Stage 1: Bog
------------

I have not completely found everything in this level yet.

---------------
Tawfret
Stage 2: Bridge
---------------

I have not completely found everything in this level yet.

---------------
Tawfret
Stage 3: Castle
---------------

I have not completely found everything in this level yet.

-------------
Tawfret
Fighting Boss
-------------

This giant mechanical beast is definitely not as hard as it looks. Its main
attacks are to send a wave of fire at you along the floor. If you time it right
you should be able to easily jump over it. Remember that you cannot go forward
or backward to get a running start either. The other method it likes to use is
to send a group of explosive black bats after you. It is critical to take these
out before they get close in range and really hurt you a lot.

Watch the monster carefull to see which part of its body twinkles slightly. In
the beginning it should be his two lower teeth that jut out of his metal mouth.
Afterwards you will have to aim up higher at his antennae. Once both teeth and
antennae have been destroyed, aim straight for the head (preferably with the
Tri-Rocket Launcher) and blast away. After a nice ending seqeunce it is off to
Mizar's Palace.

-----------------------
Sekhmet
Stage 1: Battle Cruiser
-----------------------

***Special Note***
I am missing two elusive *TRIBALS* in this level and would gladly except help
from someone on where they are and would obviously give you credit. I have an
idea where they might be but I think I need to get another key beforehand.
Also, you NEED JUNO TO GET EVERY TRIBAL HERE.
******************

This level will start you off in the hangar area of the spaceship. Quickly go
over to a chest to pick up some grenades and rummage through the nearby boxes
for four different *TRIBALS*. Then exit off to the left door (the left door
from the persspective if you had just turned around after opening the chest).
In here there are almost ten ant drones to locate and destroy. As soon as you
do, go through the Life Force door that was on your immediate left when you had
first entered the room. In here will be the Machine Gun and a locked green
door. Don't worry about it though, it only acts as a shortcut to a different
part of the level.

When you return outside again in the open area, go through the second Life Force
door that you had opened. The next room will closely resemble the first room
with two more doors on the far side of the room, but one of them will lead you
to an area that requires a Red Key. Go through the lower door by using your
newly acquired Machine Gun (blast the target as fast as possible) and you should
be in a narrow passage.

Up ahead are three tightly packed shielded ants that can really be some trouble.
Take out a few grenades and lob them over. Their shields can't stop those
explosions. Continue on and into a large room with a mole like character called
Fernando. He will talk to you about the mines at Righ Essa and then give you
the *RED KEY*. Also in the room is a chest containing the Plasma Shotgun.

***Special Note***
If you have the Magenta Key you can also access another door in the room. This
leads to long passageway with a river running through it. There is also a handy
platform that floats down the river, but as you travel down it be wary for
airborne attackers that will pester you and try to knock you off the edge. At
the end on the left side is a *TOTEM POLE*. Eventually there is also a door
that returns you to another part of the level.
******************

With the Red Key now you can return to the Life Force door back in the large
room. After going through that you will come into a huge chamber where the
floor is completely covered with lava and there are some narrow bridges that can
connect you over to another door. As you navigate your way across, be careful
as squadrons of flying creatures will constantly appear and shoot at you. At
the end will be another door and this is where you need the Red Key.

***Special Note***
If you are Juno you can drop into the lava safely and find a pipe that you can
enter. This will lead you through a glass tunnel and then into another room.
Above you is an overhnaging bridge that you can reach by going to the end of the
area. Eventually, after walking across the zig-zagging bridge you will come to
a small room with two *TRIBALS* and a Mercenary Robot to restock on supplies.
******************

After going through the locked door you will come upon a room that is meant to
be a battlefield since it is filled with crates, drones, ammo, and some Gems.
Hopefully you will have some Machine Gun ammo leftover, otherwise revert to
using the Jet Force Pistol. Continue on and you will arrive in another large
room occupied by a few drones and a lot of bridges and floating platforms.

***Special Note***
There is a jetpack refueling pad in the corner of the room that you will need to
use grab two *TRIBALS* residing up above and being protected by a drone. If you
haven't yet confronted and defeated Mizar for the first time then you will have
to ignore them. In the next two rooms you will also need the jetpack (or you
will at least find it very useful in rescuing two more of those Tribals.
******************

After dispatching the enemies you can continue on through a passage high up in
the wall. In this next room there are yet again some platforms. There is one
lonely *TRIBAL* that can be picked up as well. Basically, you have to keep
jumping from platform to platform and make it to another corridor found high up
in the wall. Then you will proceed to the last room filled with platforms in
this series, and there is again one *TRIBAL* hanging out on one of them. After
this you can further along through another door.

In this room it is another battle, but this time focused on a tough group of
flying enemies. If you don't have the Machine Gun run aroun dwildly trying to
pick up some ammo for it, or hope for the best and try your Jet Force Pistol.
Afterwards (or during the battle if you are in major trouble) recuperate with
some scattered Purple Gems. Now go to the next room.

In here you will see a glass panel in the floor at the center of a bowl shaped
room. You can blast through it with your gun and open a chest to receive the
*GREEN KEY*.

***Special Note***
This is where you should obtain the Green Key for every single character. Also,
there is a jetpack fuel pad that can energize you. If you look up above you
will see another glass window in the ceiling that can be destroyed. Take it out
and proceed up an extremely high shaft. On the walls of the shaft are small
platforms that jut out. Each one has another jetpack refueling pad that should
be used. Essentially, continue up the cylinder shaped room by advancing one
plateau at a time. At one point though you will have to take out a group of
flying opponents. Anyway, the point of all of this is that there are three
individual *TRIBALS* that can be saved up here.
******************

Now move on to the next room. This is a twisting room where you will go down
one way and then loop around a wall and come back up. At the middle you will
notice two grates that have cannot be penetrated. This is where you arrive if
you use the shortcuts mentioned before in this level. Don't worry if you don't
understand as it isn't really important. Basically you can return to this
specific area quickly if you have some of the keys.

As you cautiously move through this room watch out for two distinct fleets of
flying monsters, along with a number of drones carrying small shields. Try to
keep your distance and detonate the explosive barrels that dot the area to take
out drones brutally and effectively. You will then see a locked green door that
you can open and will lead you back to the original room you entered by.

In here there is another locked door from the beginning that you can now open
with thelp of your Green Key. This brings you to a gigantic room that has very
long spiral walkway that wraps around the room until it reaches the exit for the
stage at the top. Take out the shielded drones on the ground first and you
should see the Life Force door at the peak of the ramp turn green. Now slowly
make your way up the platform taking out each drone that has a body shield one
by one with your Machine Gun. Don't be frugal either, as there are numerous
ammo crates along the way to replenish Machine Gun ammo. Once you reach the top
you will leave the stage, and then hop into your spacecraft and continue on the
next level.

***Special Note***
At the very top at he Life Force door you can look to the center of the room and
see a platform that holds a *TOTEM POLE*. If you are Lupus you can use your
built in foot rockets to reach the elusive the platform and activate the bonus
feature.
******************

-------------
Cerulean
Stage 1: Dune
-------------

This level starts off with Vela coming out of her spaceship onto the desolate
blue world. From the start walk behind you to pick up a concealed *GOLD BAR*
that you will need later on. Now go through the ahead passageways taking out
all of the drones that you see. There will be a Life Force door on your left,
but it won't open until later. Instead, continue onward into a huge open plain
(this is the most wide open area in the game, almost as large as Hyrule Field in
Zelda).

Off to the right you will find a drone protecting yet another piece of gold.
After picking that up and exploring a little ways ahead to get some other items,
return to the entrance to the hufe field. From here, go the opposite direction
you first went (if you were entering the large field, it would be to your left).
You will see small dam in the distance with iron bars. On top of it though is
the last remaining gold bar. Now if you have destroyed enough enemies out here
in the field, the Life Force door back near the beginning will be open.

That door will lead you into a small chamber where you will meet up with
Fernando again from Sekhmet. For the three gold bars he will give you the Tri-
Rocket Launcher. With this, you can return to the field and head all the way to
the left to enter through the door that originally wouldn't open if you did not
have the rockets. Now that you do, go through it.

In the next chamber you will be greatly rewarded for your effort, as there is a
*TOTEM POLE*, the *YELLOW KEY*, and six *TRIBALS*. After collecting everything,
continue on into another door. From here on it is basically a network of
passages. To further along in each section you need to destroy all of the
drones. Afterwards, you can advance into the next part, and repeat the process.
Watch out for a few huge monsters that you should be able to take out easily
with the Tri-Rocket Launcher. Off to the side now and then will be small cul-
de-sacs with Red Gems and other supplies. If you ever get lost just keep making
the same turn at each intersection (i.e. always make right turns, or always make
left turns and you will eventually find the way out unless you go in a circle).

Eventually you will return to the outside and see your ship awaitng you. Before
leaving the level though, circle around the the ship to rescue the last two
*TRIBALS*. Now you can exit out and go to the next stage.

----------------------
Ichor
Stage 1: Military Base
----------------------

I have not completely found everything in this level yet.

------------------
Ichor
Stage 2: Perimeter
------------------

I have not completely found everything in this level yet.

-------------
Ichor
Fighting Boss
-------------

This boss has some incredible graphics when you fight it as Vela. As before,
you can onyl move side to side, but this time, both you and your enemy will be
moving down an underground river. Anyway, this guy is simple if you know what
to expect.

His basic attack is to drop these worm like bombs on you from above, so try to
stand to one side, and then when they fall quickly move to the other side so as
not to get harmed. The best weapons to use are most likely the Tri-Rocket
Launcher and the Machine Gun. Just keep your cursor on whatever part of his
body flashes, and it should alert you that you are locked on and can deal some
damage. Piece by piece you'll reduce it in size.

Finally it will resort to a straightforward attack where it will just be
constantly firing at you. Just bring out your biggest gun and deal it a few
killing blows before it can actually harm you too much. You should then see its
now miniscule body explode in a flash.

----------------------
Spawnship
Stage 1: Troop Carrier
----------------------

I have not completely found everything in this level yet.

---------
Rith Essa
---------

Coming Soon!

---------
Eschebone
---------

Coming Soon!

-------------
Eschebone
Fighting Boss
-------------

For this boss there are really two. Each of them are huge praying mantises that
take a lot of time to completely destroy. Only aim for the one that is closest
to you and ignore the furtherst one away as best as possible. Their attacks are
varied though, and sometimes you will have to watch for giant boulders, lasers,
or rockets that come from the sides. With lasers and rocks, you can usuallu
dodge them by jumping or simply moving to the side. With rockets though, since
they travel in pairs (one comes from the left at the same time one comes from
the right) you have to try to get in between them and then jump and land so that
they both hit each other.

Start off by taking out the arm of the bug on your right (its left arm). Then
quickly take aim at the other arm until both are destroyed in that order. The
mantis will retreat and let the other one attack just like before. Repeat the
process, but this time watch out for the rockets coming towards you from the
background. To help you hit the mantis when it jumps to the right or left, you
can destroy both walls that are in your way sometimes on each of those
respective sides. Usually be the end of the battle the bugs have eliminated
them out of the equation anyway.

After both of them have been dispatched of their arms, the first one will come
again and try to attack with its tail. Avoid the missiles and move to the side
of the bug to get a clear shot at its tail behind it. Its almost impossibel to
damage unless it is on the center platform, so when it moves away from there
focus more on staying alive than in wasting precious ammo.

Once the mantis' tail has been blown away, that bug will become helpless so you
can concentrate on just the second one that will take its place. Again you will
have to take out its tail. Eventually both will come to the forefront after all
of the attacking appendages have been eviscerated. Now you have to aim for the
heads. However, watch out, as both of them will spew rocks from their mouths at
you. But from now on it is really methodical, and you can get used to timing
your jumps so that you should have no more worries.

At the end after both have each been utterly destroyed, you can continue on in
the tunnel once the islands in the lava reappear. Now go catch your ship and
head on over to Mizar's Palace.

--------------
Mizar's Palace
Stage 1: Lobby
--------------



--------------
Mizar's Palace
Stage 2: Flume
--------------



--------------
Mizar's Palace
Stage 3: Chasm
--------------


-------------------
Mizar's Palace
First Confrontation
-------------------

Here you will battle Mizar as Lupus. This is remarkably easy. Mizar will
either spit a stream of green fire at you from his mouth, or cause a wave of
fire to encompass you. But all you have to do is take aim for his head. After
dealing him a little damage he will stop and "soothe" his eyes with his giant
claws. As soon as he stops pelt him again. Just keep repeating this process
ten times or so and he will eventually retreat and he will leave into outer
space.

Now you will watch a complicated movie of him entering an asteroid in outer
space and setting his course on Earth to destroy your homes. However, you
spaceships can't catch up to him so you need some help. King Jeff will appear
and say that he has an ancient spaceship that can help you catch Mizar and fight
him in a final confrontation. However, he explains that there are eleven pieces
of the spaceship scattered around the planets and that you must recover them as
a team. There is also a twelfth piece that King Jeff has, but he will onyl give
you it if you rescue EVERY SINGLE TRIBAL on EVERY SINGLE PLANET!!! To help you
though he enhances your armor and gives Juno and Vela jetpacks and turns Lupus
into a tank (I think this is stupid, sorry :)

Anyway, now you must return to previous levels and unlock different stages and
worlds by using the different characters' distinct advantages. You also have to
return to previously defeaten areas to make sure you rescued every last Tribal.

If you check the Tribal section in the Pause Menu you will see that there are
some stages that you haven't even visited yet. Go to those worlds as a
different hero and you should be able to find ways to access them. All of the
new levels are listed up above and usuall are marked with "SPECIAL NOTE". Good
luck! Return here once you have uncovered all of the pieces and are ready for
the final showdown.

Do not copyright this in any form!