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Jet Force Gemini Codes ----- The section you have been waiting for. Collecting Ant Heads In your Pause Menu you will see an option to check your inventory. In there you will see how many ant heads you have collected with your character. Although you can't go back and collect more heads from previous levels, you can go back and essentially "beat your high score" for that level by getting more. A lot of it just depends on aiming. If you have a good shor then always go for the head. If that doesn't work and you are getting frustrated, just whip out the big guns and watch heads go bouncing all over the place. Sometimes if you kill a drone (or most other huge monsters) you can go over to their dead bodies and shoot their heads off that way. Anyway... 100 Ant Heads Rainbow Blood 200 Ant Heads Jet Force Kids 300 Ant Heads Ants into Pants All of these can be turned on or off through the options part under the Pause Menu. ----- Guide ----- As of right now the Guide portion is extremely small because I just recently got the game. Right now I will provide an overview of each planet. Keep in mind that each planet can be broken down into several distinct stages, and that only certain characters can access certain areas of certain stages. I will note these special instances so that players can be careful to return to them when they can. --------------- Planet Overview --------------- Goldwood Goldwood is the very first world that the members of the Jet Force squad will enter. Here they will be able to see the terror Mizar has inflicted upon the Tribals, and how evil he, and the armies of his drones really are. The planet itself is peaceful forest area that is mainly populated by the Tribals, led by King Jeff. You will also meet Magnus on this world and he will provide you with some information. S.S. Anubis The S.S. Anubis (named after an Egyptian god) is an incredibly large cargo ship that floats aimlessly in the vast reaches of space. It was originally owned and maintained by Mizar and his wicked dominions, but now has bveen discarded for an obsolete piece of junk. Many strange items and characters can still be discovered residing inside. Tawfret Another planet normally inhabitated by the neutral Tribals who were promised to be protected by the Jet Force team. Just like Goldwood's situation, they are in dire need of assistance as Mizar's drones are quickly taking over and enslaving the helpless teddy bears/furballs. Sekhmet This is the reason why many worlds have fallen under the awesome power of Mizar's far reaching army. It poses a gigantic threat and will be a difficult place to overcome. Cerulean A mysterious desert planet that portrays the ruins of a lost land centuries ago. Particularly blue and desolate it stretches out under the light of a moon. Ichor The veritable hive of military activity for Mizar. The huge outpost is constantly swarming with thousands of drones and space ships docking and transporting goods and soldiers. Spawnship The rumored breeding grounds for the seemingly endless insectoids. The battles here will be swift and furious. Rith Essa A mining planet that supposedly holds claim to many an amazing view. Eschebone An uncolonized world that is dotted with angry volcanoes and vicious alien monsters and beasts. Expect some huge bosses here as it will the final stepping stone to the home of the evil lord himself, Mizar. Mizar's Palace The lair of the evil ruler and the meeting place of the separate team members. Once they rejoin here gamers will be able to retrace their steps to unlock special areas. *Walkway* This brief level is set in the clouds on a barren rock. *Abandoned Space Station* A seemingly half-destroyed space station lies in ruins seemingly floating through the stars for eternity. Nothing is known about its insides though... *Gem Quarry* A special mining planet for the Tribals located a small distance off of Goldwood. They have a special satellite orbiting the planet as a defense system as well. ----------- Walkthrough ----------- Let the Walkthrough goodness begin. This is the section where the meat of this guide is, and the place that you have been scrolling around madly to locate. Well, the answer to all of your questions (or all of the questions that I can answer) are here, starting with level one, and one day ending up at Mizar's Palace. Please only use this when you are really stuck because it really isn't any fun cheating. You bought this game for a challenge, don't punish yourself unnecessarily! Try the problem. Again. Again. Then come see my walkthrough. Afterwards, if there are any more comments/questions then email me (see Contact info up at the top). --------------- Goldwood Stage 1: Outset --------------- After watching a long cinema sequence that portrays the background to the adventure, you will see yourself land on Goldwood. Get use to your controls here before continuing on, but don't waste too much ammo. Before leaving you will automatically bump into Magnus, who will tell you to follow him to meet King Jeff. After entering the door you will see a huge open area that is centered upon a large hut in the center. Enter the hut and talk to King Jeff. Ask him to replay the events that lead up to this disaster and you will be treated with another cutscene. Then jump up the nearby stairs to pick up an additional Gemini Holder. When you are back outside go to the left and search for a black passageway in the wall. It will appear to be just a shadow, but you can actually walk through since it is just a dark door. You will then find a clearing with pond in the center. To the right is a capacity crate while a little ways onwards is a chest containing Fish Food! You can now feed fishes, feed Flopsy (at Rith Essa near the entrance to the mines), or distract enemies! ***Special Note*** If you are Vela then you can dive down to the bottom of the pond to touch a *TOTEM POLE*. ****************** Leave the clearing and go find Magnus waiting at a specially marked door. Three harmless enemies will appear and you can test your aim and accuracy and blast them to pieces. Then continue on into where the real first stage starts. ***Special Note*** If you have the Yellow Key you can enter through another door in the open area. This will lead to a cavern where you can open a chest and pick up 10 Shurikens. ****************** Now that the stage has begun, get ready for action. Always make sure to check areas after you have decimated the enemies to pick up ammo crates and capacity crates to extend your supplies. After the first pair of ants and a sniper up in the tree tops, make sure to rescue the single *TRIBAL*. Keep taking out those ants until you reach a small village. Two *TRIBALS* are hidden here behind huts and structures. ***Special Note*** If you are returning to this level with the Tri-Rocket Launcher, you can blast through the doors of two of the huts. In one of them will be a Mercenary Robot who can refill your energy or all of your ammo for a few Mizar Tokens. In the other hut there are some Mizar Tokens. ****************** Instead of entering the Life Force door in the distance, take a right turn to enter a cave. As soon as you enter there will be a barrage of enemy fire so go in prepared. Make your way to the left tunnel in the beginning, and take the first available right turn. As you continue down this corridor you will see three more *TRIBALS* and a huge crate. Destroy this crate to pick up the *YELLOW KEY*. Go back down the tunnel and continue your assault on the ants. Watch out for some Proximity Mines laid on the ground in some places. These will be signaled by a beeping noise and flashing red lights. Eventually you can either exit through the door you entered, or fall down a waterfall and exit that way. In the end you will appear in another large outdoor area where the exit to the entire stage is. One of the doors is actually the Life Force door from before, while the other one with red sparks is the exit. ***Special Note*** If you are playing as Vela, you can swim underwater and through a submerged tunnel to enter a new stage. This level is called Lodge, and can only be accessed after encountering Mizar at least once. ****************** -------------- Goldwood Stage 2: Lodge -------------- Come out of the water in the beginning and quickly go to the left to grab some more Shurikens. Farther down again go to the left and through a door to free three *TRIBALS*. When you are back outside you will find a path that leads up to yet another door. Inside here is a Mercenary Robot. When you have bought what you wanted return to the bottom of the tunnel and continue onwards. This is where it begins to get tough. The next area will be filled with ants wearing body shields and being backed up flying squadrons of monsters. Get that Machine Gun ready, or clean up a bit by chucking a few grenades into the crowd. Whenever you advanced prepare for some sniper fire, but usually those guys are taken out easily. There are also a lot of these particular large green monsters. These enemies can seem invincible at times when rocket after rocket appears ineffective. You must be specific with your aim and for the head. This is actually a good time to use your Plasma Shotgun as long as you continue to strafe back and forth in front of them. Use this tactic to take them all out, and remember to pick up the Purple Gems they usually leave behind. There are two Life Force doors in this area. The one that is NOT near the beginning is the one you should go through first. This second door should be located after a few twisting passageways and a few more run ins with shielded drones. Then you will enter a giant clearing that is occupied by about thirty or more flying monsters. Grab one of the two Shields nearby (one is almost to your left as soon as you enter while another is behind a crate). After they are taken out try to rescue all of the *TRIBALS* on each of their individual plateaus. I THINK there are only three of them, but you must be quick. As soon as you save one, all of the small towers of rock will sink out of sight and kill the Tribals without even mentioning it on the screen. Don't let this screw you up as bad as it did for me. Back in the other Life Force door you will have to dispatch a good number of those huge green monsters. After doing so, there will also be a couple raids by some flying opponents. After that there will be two more Life Force doors to go through. One of these leads to a village. This leads to the end of the level, so don't take it quite yet. Take the other one and be sure to have full Machine Gun ammo (there is a red ammo crate nearby somewhere for the Machine Gun). You will soon find yourself on a cliff and under heavy fire from another swarm of aerial attackers. Ignore them for the moment and run ahead to grab another Shield from behind a nreaby crate. Now take out the bad guys with ease, including a lone sniper. Eventually you will find a path that leads lower onto another area. Take out the three or so drone down there from above. Then proceed into a Life Force door down there. After going through it you will be able to rescue two more *TRIBALS* and pick up a piece of the ancient spacecraft the Tribals are building for you. It is *VELA'S HATCH KEY*, and the piece should no longer apparent a translucent green under your special menu in the Pause Menu. Now venture all the way back to the Life Force door near where the giant green monsters were populated. Through there should be four or so huts. One is filled with Mizar Tokens, another is for a Mercenary Robot, and the two others house the remaining *TRIBALS* for the level. Make sure to also pick up all of the red ammo crates nearby. Now walk through the next door and hop into your spacecraft. This should now escort you to the Abandoned Space Station via a sweet looking movie. ------------ Goldwood Stage 3: Rim ------------ I have not completely found everything in this level yet. ----------------- Goldwood Stage 4: Interior ----------------- This level will begin with a trail winding around a few explosive barrels. Don't get apprehensive though, since no enemies await just yet. Soon you will reach a wide open clearing, with a path on your right that leads up a cliff. However at the top you will find a locked door, and you will need Magnus to give you the *RED KEY* by taking the left path first. ***Special Note*** If you have assembled Floyd at Tawfret as Juno then you can enter the Floyd door and press start on your second controller of you have one. Otherwise just switch the controller in the different ports. Inside you will be able to fly along a mission through Floyd's persepctive. Blaze through the level as fast as possible, picking up as many of the floating oil pickups as possible and shooting a few targets as well. At the end you will receive a bonus level in the Multiplayer mode to play Target Practice at Goldwood. To unlock this though, you need to earn a Gold Medal by collecting a lot of the items, shooting most of the targets and getting down as fast as possible. ****************** When you return to the locked door you will fond inside that there is a huge monster. Dodge his gaint blue blasts and knock him dead and you will be rewarded with the Machine Gun. There are also some other Gems that can only be reached with the aid of Lupus. Now go back outside. To the left is where you came from, and straight ahead will lead you to a Floyd Door and Magnus again, while to the right will further you along on the stage. Start heading right and you will come along another locked door of sorts. With the Machine Gun you can blast open the door by hitting the lighted target. The rest of the level from here is kind of straightforward. At one pointt though you will find a vast ravine that cannot be traversed just yet. ***Special Note*** If you have Lupus you can rocket boost across this wide gap and into the door. This door will lead you to yet another stage. This stage is called Rim, and eventually leads into another hidden stage at a Gem Quarry. ****************** You will also reach another village area, but this one has been destroyed and lies in ruins. Before that you almost bump into a *TRIBAL* just sitting there, but at the village one of them is resting atop a broken structure. Just get beneath him and jump as close to him as possible to rescue this *TRIBAL*. After another Life Force door you should approach an area where you will have to deal quickly with a swarm of airborne creatures. Save your Machine Gun for this, and don't forget to pick up the Invincibility item too. Afterwards search around for two more *TRIBALS*. At another area even another pair of *TRIBALS* will reside behind a few stacked up crates. Be sure to take out the drones here quickly because they will soon take the Tribals out if you are slow to react. Now the stage should be basically completed, and you will be rewarded with a cutscene of you warping over to the spaceship S.S. Anubis. ---------------- Gem Quarry Stage 1: Landing ---------------- In this level there is really only a puzzle to solve. You will not fight any monsters, but you will need your Jet Force Pistol. In the first area there are three huts. Outside one of them is a pair of *TRIBALS* hanging out, while inside one of the accompanying huts are two more *TRIBALS* among some Mizar Tokens. In the second hit is a Mercenary Robot that you can pay for health and ammo, while in the last hut, the largest one on the left, you will meet Magnus again. In here he will describe to you a way to destroy the asteroid that is heading towards the planet. He iterates that in the next area there is a special machine that runs on special Green Gems and can power up a satellite orbiting the planet that can annihilate the incoming asteroid. Afterwards, Magnus indicates, return to him for a reward. Well, leave the hut and head towards the door to the new area making sure to stop by and rescue the last *TRIBAL* moping around with his lantern. Un this new area you will see the strange machine resting in the middle of the clearing. If you attempt to go near it though it it will lift off the ground and hover in the air until you move away. At a cliff nearby is a Tribal that does not need to be saved. He continually enters a cave with a wheelbarrow and returns every so often to dump out four Green Gems. Powering up the machine properly is the tricky part. It has a vacuum on one of its sides that will suck up any nearby Gems, so all you have to do is shoot the Green Gems with your Jet Force Pistol in the direction of the machine. However, it will only run when eight Gems are inserted into it within a special amount of time. If you notice, after there are eight Gems on the screen for a few moments, some of them will disappear. That is why you must quickyl fire the first four Gems into the machine, and then as the next four drop down, quickly blast them into the machine as well. With any luck, you will be treated to a cutscene that will illustrate the satellite in space blasting a laser at the asteroid can breaking apart into small meteors. Now return to Magnus and he will reward with a spaceship part. Specifically, it is the *RADAR DISH*. Now you can return to your spacecraft and continue onto another level. ----------------------- Abandoned Space Station Stage 1: Space Station ----------------------- I have not completely found everything here yet. But in the beginning I know you can drop down to a lower level before even entering the first door. Down there you can find the extremely powerful Flamethrower! ------------- S.S. Anubis Stage 1: Hold ------------- Hold will start with you talking to Magnus yet again, and nearby to him should be the Plasma Shotgun and another Gemini Holder. Make sure to the begin this level by jumping up a few boxes tucked away in a corner of the room, instead of traveling through the door on the ground. Up here there will be a special rocket boost pad, and then another entrance into the main part of the stage that will begin with you being higher up. ***Special Note*** If you have defeaten Mizar at least once, you will be able to use your jetpacks to rocket up to another entrance of a level. This stage is called Passageway. ****************** When you begin this level you will be high up on a balcony. The only good thing about this is that you can find a special monitor up here along a wall. When this monitor is destroyed, you will shut down the energy barrier at a prison cell near the end of the level. There are numerous prison cells there, but for every monitor you eliminate, you can unlock another cell, which will enable you to reach a *TRIBAL*. ***Special Note*** You can enter a new stage up here as well. This level is called Depository. ****************** Down below there will be a lot of action, centered around a huge purple monster near some explosive barrels. Take him out manually, and then drop down next to him to rescue two *TRIBALS* huddled close to the barrels. After exiting this room, you will reach another huge chamber with some ants walking around. Take them out and make sure to free another *TRIBAL* by taking out the monitor that is right next to the door you entered by. In the next room there will be some more action with some drones battling you behind some crates. Take them out and save yet another *TRIBAL* waiting there for you. Net to that Tribal there is another monitor that will release another *TRIBAL* when destroyed. Now jump across the moving platform carefully, and take out the guards over there as well. Now look behind you and down into the opening in space. On one of the walls below the moving platform there should be another cleverly hidden monitor that will release another *TRIBAL*. In the next room there will be a lot of action again. There are numerous drones and three fleets of airborne creatures. The room is focused around a huge ramp that in the middle is a sliding escalator (heading downwards), and to go up you must climb up over some boxes on either side. Be wary of Proximity Mines. Next to one of the Proximity Mines though is a monitor that will actually release *VELA* from a cell. When all of the enemies are defeated, there is a door at the bottom of the ramp that leads to all of the rows of cells. However, do not enter just yet, as there are some more goodies at the top of the ramp. Even before that though, there is a monitor situated high up on a wall directly above and straight ahead of you if you had just entered this room. Make sure to take that out to save another *TRIBAL*. Up here you should see three huge panels of glass. Break them down with a few shots from your guns and continue on through a passage that leads you outside the ship but inside a completely glass made corridor. After walking a little ways, you will find yourself at the top of the room with the moving platform. Here there are a network of narrow bridges that you can use to reach the other side of the room. Before you begin though, look high up on the left wall to take out another monitor and respectively free a *TRIBAL*. On the other side of the room is also the location of a *TOTEM POLE*. Along with that is a door that leads you through a long series of passageways that are occupied by little monsters that scurry around on the floor. Eventually you will reach an area where you can pick up your first Mizar Tokens. A chest is also among the wealth. The chest itself is next to small burrow in the wall that you can crawl through to reach the second Floyd Pad in the game. ***Special Note*** If you have assembled Floyd already with Juno on Tawfret, you can begin this mission. You must fly through a set of corridors and pick up every single circuit that you see. Along with that are three targets that must be shot down. Just before the first target though you can look down into space and see a huge reactor. Blow the reactor up with your lasers, and continue on. In the next large room where the two remaining targets can be found, go to the left and through secret passage you opened via detonating the reactor. Once you go through here, take a right turn and finish off the race. This will open up another level in the Multiplayer mode. ****************** After completing all of the above go back to the door that lead to all of the cells. The first cell on the left though is still unopened, but the corresponding monitor is exactly to the left od the enerdy shield that keeps that last *TRIBAL* stuck. Now just walk in the opened cells of all of the other ones. One of them will also contain Vela, and after reuniting, she will once again leave. Now go through one more door, enter your spaceship, and take off to the next level. ------------------- S.S. Anubis Stage 2: Passageway ------------------- This level will start off with an extremely long glass corridor that leads into an area outside of the ship and in outer space. Here the level continues and you will need to be very proficient with the use of your jetpack as well. You can fill it up with 100% fuel and you will see that there is sort of narrow corridor between to outside hulls of the spaceship S.S. Anubis. Attached to the walls intermittenly are platforms that may contain more fueling areas, ammo crates, health Gems, or snipers trying to take you out. AS you navigate along always make sure to refuel as often as possible, and ignore enemies while firing at you in the air. Try to have patience and take the damage before you can safely land and return the favor. Eventually you will come across a door that will lead you back inside the spaceship. This will lead you into a huge room split into two halves by a small, shallow lake in the room. You can use your jetpack to hover across, but it really doesn't matter what method you choose because you can walk across just as easily. At the end though look out for a fleet of flying monsters. Before you decide to traverse the water though, go to the right and enter a room where Midge is waiting for you. He will briefly talk to you before giving you the spaceship part called the *FIN*. Now return to the huge room and cross the water to enter another room. In here you can refuel your jetpack yet again and blast off to the ceiling where there is a revolving platform occupied by six different *TRIBALS*. ***Special Note*** I am missing two Tribals in this level and would appreciate any help someone could give me regarding the situation. Am I missing something in this room perhaps??? ****************** After rescuing the Tribals all that is left for you to do is to return back to the entrance of the level and reenter S.S. Anubis. ------------------- S.S. Anubis Stage 3: Depository ------------------- This level is basically just one huge maze. It is one gigantic room that has hundreds of boxes stacked up to form makeshift walls. You can never climb up onto the boxes, but be sure to look up there every once in awhile to check on the snipers. Everywhere you go there will be swarms of drones. I suggest taking out your Plasma Shotgun, charging up, and covering the walls with green blood. There are two doors in the corners of the room (besides the one that you entered by) that can be entered. In one of them is another small room with two veritable towers of boxes. Quickly locate the one or two yellow drones in here and take them out before they can harm any of the five *TRIBALS* found here. The other door leads into the docking bay where your spaceship is. In here there are nine more *TRIBALS* scattered about. All but two of them are easy to find though. One is tucked away in the corner of the landing area for the spaceship. Another is on the edge of the spacecraft itself, teetering on the edge of falling into space. After they are all saved, proceed into your ship and warp out to your next level. This next stage is in fact on a special planet that is off of your main course. If you check your amp on the Pause Menu you can locate it. ------------- Walkway Stage 1: Peak ------------- This level is pretty short. It starts off with you walking along this path that leads up to a mountain peak. After a short skirmish with some drones outside, you can enter a structure. ***Special Note*** There are four *TRIBALS* outside. One is to the left of the building while the other is to the right. Two more are located on the very top of the structure though and can only be reached by fueling up your jetpacks on the left side of the entrance. Besides that, there is a *TOTEM POLE* residing up there as well. ****************** Inside of the building are where the real goodies are. There is chest that has Homing Missiles inside, and then a Mercenary Robot to replenish your health and your ammo if you need it. Then there is a trap door in the floor that will only open up and let you down into a small tunnel if you are Juno. ***Special Note*** The trap door will remain closed at all times unless you are Juno for some reason. Then the door will automatically open as soon as you enter the room. Down there you will encounter numerous drones carrying full body shields. The best method for this situation is to use explosives so that you don't have to be exact with bullets. Or you can use Shurikens to chop off their heads if you are lucky. Either way, the tunnel will continue on, and you will find a pair of *TRIBALS* as well. Be careful to touch them as soon as you see them so they don't get obliterated. Eventually you will come back to what appears to be the door you entered in the beginning, even though you haven't gone in a circle. Either way, once you go through it you will reappear back inside the structure next to the chest and the Mercenary Robot. If you have collect everything then just return to your ship to leave the level. ****************** ------------ Tawfret Stage 1: Bog ------------ I have not completely found everything in this level yet. --------------- Tawfret Stage 2: Bridge --------------- I have not completely found everything in this level yet. --------------- Tawfret Stage 3: Castle --------------- I have not completely found everything in this level yet. ------------- Tawfret Fighting Boss ------------- This giant mechanical beast is definitely not as hard as it looks. Its main attacks are to send a wave of fire at you along the floor. If you time it right you should be able to easily jump over it. Remember that you cannot go forward or backward to get a running start either. The other method it likes to use is to send a group of explosive black bats after you. It is critical to take these out before they get close in range and really hurt you a lot. Watch the monster carefull to see which part of its body twinkles slightly. In the beginning it should be his two lower teeth that jut out of his metal mouth. Afterwards you will have to aim up higher at his antennae. Once both teeth and antennae have been destroyed, aim straight for the head (preferably with the Tri-Rocket Launcher) and blast away. After a nice ending seqeunce it is off to Mizar's Palace. ----------------------- Sekhmet Stage 1: Battle Cruiser ----------------------- ***Special Note*** I am missing two elusive *TRIBALS* in this level and would gladly except help from someone on where they are and would obviously give you credit. I have an idea where they might be but I think I need to get another key beforehand. Also, you NEED JUNO TO GET EVERY TRIBAL HERE. ****************** This level will start you off in the hangar area of the spaceship. Quickly go over to a chest to pick up some grenades and rummage through the nearby boxes for four different *TRIBALS*. Then exit off to the left door (the left door from the persspective if you had just turned around after opening the chest). In here there are almost ten ant drones to locate and destroy. As soon as you do, go through the Life Force door that was on your immediate left when you had first entered the room. In here will be the Machine Gun and a locked green door. Don't worry about it though, it only acts as a shortcut to a different part of the level. When you return outside again in the open area, go through the second Life Force door that you had opened. The next room will closely resemble the first room with two more doors on the far side of the room, but one of them will lead you to an area that requires a Red Key. Go through the lower door by using your newly acquired Machine Gun (blast the target as fast as possible) and you should be in a narrow passage. Up ahead are three tightly packed shielded ants that can really be some trouble. Take out a few grenades and lob them over. Their shields can't stop those explosions. Continue on and into a large room with a mole like character called Fernando. He will talk to you about the mines at Righ Essa and then give you the *RED KEY*. Also in the room is a chest containing the Plasma Shotgun. ***Special Note*** If you have the Magenta Key you can also access another door in the room. This leads to long passageway with a river running through it. There is also a handy platform that floats down the river, but as you travel down it be wary for airborne attackers that will pester you and try to knock you off the edge. At the end on the left side is a *TOTEM POLE*. Eventually there is also a door that returns you to another part of the level. ****************** With the Red Key now you can return to the Life Force door back in the large room. After going through that you will come into a huge chamber where the floor is completely covered with lava and there are some narrow bridges that can connect you over to another door. As you navigate your way across, be careful as squadrons of flying creatures will constantly appear and shoot at you. At the end will be another door and this is where you need the Red Key. ***Special Note*** If you are Juno you can drop into the lava safely and find a pipe that you can enter. This will lead you through a glass tunnel and then into another room. Above you is an overhnaging bridge that you can reach by going to the end of the area. Eventually, after walking across the zig-zagging bridge you will come to a small room with two *TRIBALS* and a Mercenary Robot to restock on supplies. ****************** After going through the locked door you will come upon a room that is meant to be a battlefield since it is filled with crates, drones, ammo, and some Gems. Hopefully you will have some Machine Gun ammo leftover, otherwise revert to using the Jet Force Pistol. Continue on and you will arrive in another large room occupied by a few drones and a lot of bridges and floating platforms. ***Special Note*** There is a jetpack refueling pad in the corner of the room that you will need to use grab two *TRIBALS* residing up above and being protected by a drone. If you haven't yet confronted and defeated Mizar for the first time then you will have to ignore them. In the next two rooms you will also need the jetpack (or you will at least find it very useful in rescuing two more of those Tribals. ****************** After dispatching the enemies you can continue on through a passage high up in the wall. In this next room there are yet again some platforms. There is one lonely *TRIBAL* that can be picked up as well. Basically, you have to keep jumping from platform to platform and make it to another corridor found high up in the wall. Then you will proceed to the last room filled with platforms in this series, and there is again one *TRIBAL* hanging out on one of them. After this you can further along through another door. In this room it is another battle, but this time focused on a tough group of flying enemies. If you don't have the Machine Gun run aroun dwildly trying to pick up some ammo for it, or hope for the best and try your Jet Force Pistol. Afterwards (or during the battle if you are in major trouble) recuperate with some scattered Purple Gems. Now go to the next room. In here you will see a glass panel in the floor at the center of a bowl shaped room. You can blast through it with your gun and open a chest to receive the *GREEN KEY*. ***Special Note*** This is where you should obtain the Green Key for every single character. Also, there is a jetpack fuel pad that can energize you. If you look up above you will see another glass window in the ceiling that can be destroyed. Take it out and proceed up an extremely high shaft. On the walls of the shaft are small platforms that jut out. Each one has another jetpack refueling pad that should be used. Essentially, continue up the cylinder shaped room by advancing one plateau at a time. At one point though you will have to take out a group of flying opponents. Anyway, the point of all of this is that there are three individual *TRIBALS* that can be saved up here. ****************** Now move on to the next room. This is a twisting room where you will go down one way and then loop around a wall and come back up. At the middle you will notice two grates that have cannot be penetrated. This is where you arrive if you use the shortcuts mentioned before in this level. Don't worry if you don't understand as it isn't really important. Basically you can return to this specific area quickly if you have some of the keys. As you cautiously move through this room watch out for two distinct fleets of flying monsters, along with a number of drones carrying small shields. Try to keep your distance and detonate the explosive barrels that dot the area to take out drones brutally and effectively. You will then see a locked green door that you can open and will lead you back to the original room you entered by. In here there is another locked door from the beginning that you can now open with thelp of your Green Key. This brings you to a gigantic room that has very long spiral walkway that wraps around the room until it reaches the exit for the stage at the top. Take out the shielded drones on the ground first and you should see the Life Force door at the peak of the ramp turn green. Now slowly make your way up the platform taking out each drone that has a body shield one by one with your Machine Gun. Don't be frugal either, as there are numerous ammo crates along the way to replenish Machine Gun ammo. Once you reach the top you will leave the stage, and then hop into your spacecraft and continue on the next level. ***Special Note*** At the very top at he Life Force door you can look to the center of the room and see a platform that holds a *TOTEM POLE*. If you are Lupus you can use your built in foot rockets to reach the elusive the platform and activate the bonus feature. ****************** ------------- Cerulean Stage 1: Dune ------------- This level starts off with Vela coming out of her spaceship onto the desolate blue world. From the start walk behind you to pick up a concealed *GOLD BAR* that you will need later on. Now go through the ahead passageways taking out all of the drones that you see. There will be a Life Force door on your left, but it won't open until later. Instead, continue onward into a huge open plain (this is the most wide open area in the game, almost as large as Hyrule Field in Zelda). Off to the right you will find a drone protecting yet another piece of gold. After picking that up and exploring a little ways ahead to get some other items, return to the entrance to the hufe field. From here, go the opposite direction you first went (if you were entering the large field, it would be to your left). You will see small dam in the distance with iron bars. On top of it though is the last remaining gold bar. Now if you have destroyed enough enemies out here in the field, the Life Force door back near the beginning will be open. That door will lead you into a small chamber where you will meet up with Fernando again from Sekhmet. For the three gold bars he will give you the Tri- Rocket Launcher. With this, you can return to the field and head all the way to the left to enter through the door that originally wouldn't open if you did not have the rockets. Now that you do, go through it. In the next chamber you will be greatly rewarded for your effort, as there is a *TOTEM POLE*, the *YELLOW KEY*, and six *TRIBALS*. After collecting everything, continue on into another door. From here on it is basically a network of passages. To further along in each section you need to destroy all of the drones. Afterwards, you can advance into the next part, and repeat the process. Watch out for a few huge monsters that you should be able to take out easily with the Tri-Rocket Launcher. Off to the side now and then will be small cul- de-sacs with Red Gems and other supplies. If you ever get lost just keep making the same turn at each intersection (i.e. always make right turns, or always make left turns and you will eventually find the way out unless you go in a circle). Eventually you will return to the outside and see your ship awaitng you. Before leaving the level though, circle around the the ship to rescue the last two *TRIBALS*. Now you can exit out and go to the next stage. ---------------------- Ichor Stage 1: Military Base ---------------------- I have not completely found everything in this level yet. ------------------ Ichor Stage 2: Perimeter ------------------ I have not completely found everything in this level yet. ------------- Ichor Fighting Boss ------------- This boss has some incredible graphics when you fight it as Vela. As before, you can onyl move side to side, but this time, both you and your enemy will be moving down an underground river. Anyway, this guy is simple if you know what to expect. His basic attack is to drop these worm like bombs on you from above, so try to stand to one side, and then when they fall quickly move to the other side so as not to get harmed. The best weapons to use are most likely the Tri-Rocket Launcher and the Machine Gun. Just keep your cursor on whatever part of his body flashes, and it should alert you that you are locked on and can deal some damage. Piece by piece you'll reduce it in size. Finally it will resort to a straightforward attack where it will just be constantly firing at you. Just bring out your biggest gun and deal it a few killing blows before it can actually harm you too much. You should then see its now miniscule body explode in a flash. ---------------------- Spawnship Stage 1: Troop Carrier ---------------------- I have not completely found everything in this level yet. --------- Rith Essa --------- Coming Soon! --------- Eschebone --------- Coming Soon! ------------- Eschebone Fighting Boss ------------- For this boss there are really two. Each of them are huge praying mantises that take a lot of time to completely destroy. Only aim for the one that is closest to you and ignore the furtherst one away as best as possible. Their attacks are varied though, and sometimes you will have to watch for giant boulders, lasers, or rockets that come from the sides. With lasers and rocks, you can usuallu dodge them by jumping or simply moving to the side. With rockets though, since they travel in pairs (one comes from the left at the same time one comes from the right) you have to try to get in between them and then jump and land so that they both hit each other. Start off by taking out the arm of the bug on your right (its left arm). Then quickly take aim at the other arm until both are destroyed in that order. The mantis will retreat and let the other one attack just like before. Repeat the process, but this time watch out for the rockets coming towards you from the background. To help you hit the mantis when it jumps to the right or left, you can destroy both walls that are in your way sometimes on each of those respective sides. Usually be the end of the battle the bugs have eliminated them out of the equation anyway. After both of them have been dispatched of their arms, the first one will come again and try to attack with its tail. Avoid the missiles and move to the side of the bug to get a clear shot at its tail behind it. Its almost impossibel to damage unless it is on the center platform, so when it moves away from there focus more on staying alive than in wasting precious ammo. Once the mantis' tail has been blown away, that bug will become helpless so you can concentrate on just the second one that will take its place. Again you will have to take out its tail. Eventually both will come to the forefront after all of the attacking appendages have been eviscerated. Now you have to aim for the heads. However, watch out, as both of them will spew rocks from their mouths at you. But from now on it is really methodical, and you can get used to timing your jumps so that you should have no more worries. At the end after both have each been utterly destroyed, you can continue on in the tunnel once the islands in the lava reappear. Now go catch your ship and head on over to Mizar's Palace. -------------- Mizar's Palace Stage 1: Lobby -------------- -------------- Mizar's Palace Stage 2: Flume -------------- -------------- Mizar's Palace Stage 3: Chasm -------------- ------------------- Mizar's Palace First Confrontation ------------------- Here you will battle Mizar as Lupus. This is remarkably easy. Mizar will either spit a stream of green fire at you from his mouth, or cause a wave of fire to encompass you. But all you have to do is take aim for his head. After dealing him a little damage he will stop and "soothe" his eyes with his giant claws. As soon as he stops pelt him again. Just keep repeating this process ten times or so and he will eventually retreat and he will leave into outer space. Now you will watch a complicated movie of him entering an asteroid in outer space and setting his course on Earth to destroy your homes. However, you spaceships can't catch up to him so you need some help. King Jeff will appear and say that he has an ancient spaceship that can help you catch Mizar and fight him in a final confrontation. However, he explains that there are eleven pieces of the spaceship scattered around the planets and that you must recover them as a team. There is also a twelfth piece that King Jeff has, but he will onyl give you it if you rescue EVERY SINGLE TRIBAL on EVERY SINGLE PLANET!!! To help you though he enhances your armor and gives Juno and Vela jetpacks and turns Lupus into a tank (I think this is stupid, sorry :) Anyway, now you must return to previous levels and unlock different stages and worlds by using the different characters' distinct advantages. You also have to return to previously defeaten areas to make sure you rescued every last Tribal. If you check the Tribal section in the Pause Menu you will see that there are some stages that you haven't even visited yet. Go to those worlds as a different hero and you should be able to find ways to access them. All of the new levels are listed up above and usuall are marked with "SPECIAL NOTE". Good luck! Return here once you have uncovered all of the pieces and are ready for the final showdown. Do not copyright this in any form! |
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